Here you can find an expanded proposal laying out the plans more methodically.
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Targeted hardware and software setup for LAZR learning HUB
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Here’s the total estimated cost for all the setups combined, including the furniture, tracking tech, VR setups, workstations, small filming stage, and components.
1. Workstations (20 Units)
Workstation Setup Costs:
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Desks: 10 Uplift Standing Desks + 5 Credenza Desks: $10,500–$15,500.
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Chairs (high-quality, ergonomic): ~$250 per chair.
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Total for 20 chairs: ~$5,000.
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Monitors (10 Samsung 57” Odyssey Neo G9 + 2 Samsung Odyssey Ark): $20,999.90.
Total Cost for Workstations: $36,499.90–$41,499.90.
2. VR Setups (10 Units)
VR Setup Costs:
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VR Headsets (Mixed, 5 high-end + 5 mid-range): $7,145–$9,500.
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VR-Ready PCs (5 high-end + 5 mid-range): $27,500–$40,000.
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VR-Ready Laptops (20 units): $50,000–$70,000.
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Monitors for VR PCs (if additional, part of workstation cost): Included in workstations.
Total Cost for VR Setups: $84,645–$119,500.
3. Small Filming Stage (for Virtual Production)
Filming Stage Setup Costs:
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Green Screen Setup: $500–$1,000.
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DJI Ronin 4D-8K Cameras (3 units): $38,514.
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Lighting and Tripods (basic stage setup): ~$1,500.
Total Cost for Filming Stage: $40,514–$41,014.
4. Epic Family Entertainment Center (FEC)
FEC Setup Costs:
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VR Headsets (included in VR setups above).
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Motion Capture Systems (high-end Xsens + mid-range Rokoko suits): $21,500.
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Monitors for FEC (if needed for interactive displays, part of workstation cost).
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Additional tech (tracking, networking, etc.): ~$3,000–$5,000.
Total Cost for FEC Setup: $24,500–$26,500.
5. Furniture, Cable Management, and Storage Solutions
Furniture, Cable Management, and Storage Costs:
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Storage Cabinets/Lockers (for laptops, headsets, and accessories): $4,600–$6,800.
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Cable Management (J Channel, overhead pulley for VR setups): $750–$1,500.
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Collaboration Tables (5 units): $2,500–$4,000.
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Modular Seating (for collaboration/testing area): $1,500–$2,500.
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Mobile AV Carts and Pelican Cases (for mobile gear storage): $2,400–$3,600.
Total Cost for Furniture, Cable Management, and Storage: $11,750–$18,400.
6. Equipment Tracking and Check-Out System
Check-Out System Costs:
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Cheqroom or RFID system setup (annual): $1,500–$6,000.
Total Cost for Equipment Tracking and Check-Out System: $1,500–$6,000.
7. Software Licenses and Networking
Software and Networking Costs:
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Unity Pro Licenses (10 seats, annual): $18,000/year.
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Adobe Substance Suite Licenses (10 seats, annual): $6,000/year.
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Photogrammetry Software (5 licenses, annual): $1,500–$2,000/year.
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Blender (Free).
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Unreal Engine 5 (Free, potential licensing for commercial use).
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Networking and Storage (NAS + external SSDs): $5,000–$7,500.
Total Cost for Software and Networking: $30,500–$33,500/year.
Total Combined Cost for All Setups
Without Optional 3D Scanner and LED Wall:
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Grand Total: $229,408.90–$285,913.90.
With Optional 3D Scanner (but without LED Wall):
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Grand Total: $248,408.90–$325,913.90.
With Optional 3D Scanner and LED Wall:
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Grand Total: $348,408.90–$425,913.90.
Summary
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Base Cost (without optional equipment): $229,408.90–$285,913.90.
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With 3D Scanner (additional tech): $248,408.90–$325,913.90.
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With 3D Scanner + LED Wall (advanced virtual production): $348,408.90–$425,913.90.
This estimate provides the total cost for setting up your space with 20 workstations, 10 VR setups, a small filming stage, the Epic Family Entertainment Center, and all necessary furniture, tracking, storage, software, and networking solutions.
1. Addressing Educational Challenges in Game Design, Virtual Production, and Esports
The LAZR Learning Hub aims to resolve critical educational gaps in game design, virtual production, and esports, particularly in underserved and rural communities. Students often lack access to the necessary technology, mentorship, and real-world experience to prepare for careers in these industries. The LAZR Learning Hub will provide hands-on experience in Unreal Engine development, esports management, and virtual production, offering cutting-edge equipment and access to resources that are otherwise inaccessible to many.
Key challenges this project will address include:
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Lack of access to technology: Many schools, particularly those in underserved regions, don’t have access to the hardware or software necessary for learning game development, virtual production, or esports management.
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Limited curriculum in game design and virtual production: Schools often don’t have structured, real-world, project-based curricula that can teach both theoretical and practical aspects of game design using tools like Unreal Engine. The offered structured, project-based curriculum integrates Unreal Engine into the learning process, allowing students to use the same tools in the professional world.
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Career pathway development: By partnering with the Ctrl V franchise and offering esports and game development projects, we will create a clear pathway for students to transition from education to industry opportunities. Along with making the many certifications, we will offer even more relevant.
2. Alignment with Epic MegaGrant Core Values
The LAZR Learning Hub aligns with the core values of the Epic MegaGrant by:
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Expanding Unreal Engine education: This project will give students, educators, and industry professionals access to Unreal Engine through workshops, structured curriculum, and hands-on projects, supporting Epic’s goal of empowering creators.
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Serving underserved communities: We are committed to bringing Unreal Engine and related technologies to students in underserved areas, offering access to cutting-edge learning tools and environments that they might not otherwise encounter.
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Fostering innovation: The project promotes creativity and problem-solving through real-world projects in game design, esports, and virtual production. This innovation-focused model aligns perfectly with the values of the Epic MegaGrant.
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Promoting creativity and innovation: Through structured project systems, students will have the opportunity to create games, virtual experiences, and esports events, fostering innovation and encouraging indie-ready developers to emerge from North Carolina.
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Open access to resources: Our free curriculum and access to Unreal Engine training will support teachers, CTE programs, and college-level students, providing structured pathways for learning while making these resources widely available. The Hub will offer free curriculum materials, developed specifically to help educators integrate Unreal technology into their classrooms, further supporting Epic’s vision of democratizing learning.
3. Overcoming Funding Challenges
Once funded, the LAZR Learning Hub will ensure sustainability through several revenue streams:
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Franchise partnerships: Ctrl V, EVA Esports and the Hologram Zoo will help generate a steady revenue stream through ticket sales, events, and franchised content. These projects will also draw attention to the Learning Hub and attract additional investment. We will work closely with Ctrl V to generate consistent revenue through esports events, game design showcases, and franchised experiences. These events will draw attention to the Learning Hub, generating both community engagement and financial support.
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Professional development workshops: By offering professional development and esports training to local schools, colleges, and professional organizations, we will generate additional funding while supporting the needs of educators and industry professionals.
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Real-world collaborations: By creating real-world, project-based learning opportunities, the Hub will be positioned to offer professional development, workshops, and esports competitions, bringing in further revenue.
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Grant support and sponsorships: In addition to Epic’s MegaGrant, we will pursue further grants, sponsorships, and collaborations to supplement our funding and ensure longevity.
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Revenue-sharing model: Projects developed within the Hub, such as games for Ctrl V arcades, will provide opportunities for students to generate funds and help sustain the operation of the Learning Hub.
4. Timeline of Staggered Rollout with Franchise Partners
The staggered rollout of the LAZR Learning Hub, in partnership with Ctrl V, will proceed as follows:
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Phase 1 (Year 1-2): The Ctrl V franchise will be established to provide esports competitions, virtual reality experiences, and game development projects. During this phase, we will launch initial Unreal Engine workshops and provide access to basic curriculum for local CTE and college programs.
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Phase 2 (Year 2-3): Expand the Learning Hub to integrate virtual production and game design courses. The Hub will offer training for educators and advanced students, with the curriculum refining and growing based on community feedback.
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Phase 3 (Year 4): Broaden the esports and virtual production components, working with CTE programs, colleges, and local high schools to provide hands-on projects. We will also collaborate with Ctrl V on larger-scale esports competitions and game showcases.
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Phase 4 (Year 4 and beyond): The Hub will release a full open-source curriculum, certifying students in Unreal Engine and virtual production, while supporting the growth of indie developers through game creation projects for Ctrl V arcades.
5. Qualifications to Lead This Project
I bring a wealth of experience in game design, virtual production, and educational program development, having worked with companies like Nintendo and Google, and turned around art programs at Title I schools. With expertise in Unity3D and Unreal Engine, and a history of mentoring students in both creative and technical fields, I am well-positioned to lead this project. Additionally, my successful management of a company for over a decade has given me the business acumen necessary to ensure the financial and operational success of the Learning Hub.
6. Technology Requirements
The LAZR Learning Hub will require the following technology to support its objectives:
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High-end workstations: Capable of running Unreal Engine for game design, virtual production, and esports development, with a minimum of 20 workstations to start.
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VR and XR hardware: For immersive esports experiences and virtual production, we will need virtual reality (VR) and mixed reality (XR) headsets to support student projects and esports events.
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Networking and esports infrastructure: To facilitate large-scale esports competitions and real-time collaboration on game development projects, we will require servers and robust networking equipment.
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Ctrl V-specific technology: Equipment that allows for game development testing and esports event hosting within the Ctrl V arcades.
7. Free Curriculum and Resource Support for Local Programs
The LAZR Learning Hub will offer a free, open-source curriculum designed to serve CTE and college programs in the region, providing training in Unreal Engine and access to our facility for hands-on learning. Our curriculum will cover:
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Game design fundamentals: Introductory lessons on using Unreal Engine for game development.
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Virtual production: Training modules focused on using Unreal Engine for filmmaking, virtual events, and architectural visualization.
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Esports management and production: Practical lessons in organizing and managing esports events, giving students real-world experience in this growing industry.
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Support for educators and CTE programs: By partnering with local schools and colleges, we will ensure that educators have the resources to integrate Unreal Engine into their classrooms, with SCORM-compliant content that aligns with Learning Management Systems (LMS). The Hub will also serve as a training resource, helping educators and students alike develop the skills necessary for careers in virtual production and game design.
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Funding sustainability: Through the development of franchise partnerships like Ctrl V, we will ensure that all training and access remain free to students and educators. These partnerships will also enable us to hire paid professionals to enhance the quality of training and mentorship offered at the Learning Hub.
8. Why starting with Ctrl V matters.
We are planning a multi-purpose game design hub focused on education and production using Unreal Engine technology. It will serve as an incubator where students and community members work on real-world game development projects, blending entertainment, education, and innovative technology.
Here’s a breakdown of the key features of this hub:
Game Design and Production
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Focus on Unreal Engine: The hub will utilize Unreal Engine, emphasizing cutting-edge VR, XR, and holographic technology for game creation. This gives students and participants access to industry-standard tools, preparing them for real-world careers.
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Educational Collaboration: The hub will provide an environment where students can learn game design and development, focusing on teamwork, project management, and production pipelines.
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Franchise Involvement: By leveraging franchises like Ctrl V VR arcade, Axiom’s Hologram Zoo and Eva's Esports franchise, the hub will sustain its development, ensuring high-quality content creation and engagement with a broader audience(virtualrealityfranchise)(franchisesolutions).
Incubator for Game Development
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Real-World Skill Building: Students will work on collaborative projects that simulate real-world production environments. These projects will have the potential to reach a commercial level, with the possibility of approval for use in platforms like Ctrl V arcades(virtualrealityfranchise)(ifpg).
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Shared Equipment: The hub will offer shared hardware and development stations for students and developers, ensuring they have access to all necessary resources to create VR and other immersive experiences(ifpg).
CTE and Community Engagement
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Volunteers and Mentorship: The hub will involve volunteers from HBCUs, local colleges, and K-12 teachers, creating a community-driven space for learning and development.
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Practical Integration: Students will integrate what they learn into real-world settings, producing content that solves actual problems, promotes innovation, and fosters a pool of indie-ready developers in North Carolina(
virtualrealityfranchise)(franchisegator).